Goat

Brand Identity
Speculative
A disruptive, multi-platform campaign focusing on increasing the political efficacy of New Zealand youth by changing the social fabric of how NZ youth view voting... with goats. A brand that New Zealand youth can see themselves in, GOAT’s visual identity is as far from a government voting campaign as possible - and then some.
Client
MDS
Date
2023
Role and Outputs
Creative Director, Lead Graphic Designer, Editorial Designer

The issue of youth non-voters in Aotearoa, New Zealand, has been a growing concern for many years, with almost half of young Kiwis not voting in the 2020 election, significantly impacting the overall turnout and the representation of youth.

GOAT is a multi-platform campaign aimed at increasing youth voter turnout in the next general election. It targets four archetypes of youth non-voters and provides them with relevant content to motivate them to vote. The campaign is backed by research and user-centered needs to achieve behavior change.

In this project, we aimed to address the low youth voter turnout in New Zealand. To achieve this, we conducted primary and secondary research using methodologies such as design thinking and human-centered design to create an interactive design that would engage the 18-24 age group and encourage greater voting participation.

The campaign breaks down the incredibly diverse demographic of youth non-voters into four archetypes: Disinterested, Principled, Engaged, and Inconvenienced. We targeted each archetype with content relevant to their motivations and pain points with the voting system.

As the creative director, lead graphic designer and editorial designer, I was responsible for guiding the project's creative vision and direction, alongside producing collateral and assets for a diverse range of outcomes. The visual style is anti-authority and playful, inspired by postmodern art, culture, and graffiti art. GOAT deliberately embraces an anti-government, anti-authority, playful and ironic visual language.

The campaign starts with goats, taking over New Zealand's university campuses and providing a moment of happiness and surprise to our target demographic while also infiltrating their social circles. Scanning the goat takes the user to our Silly Billy App, a disruptive, multi-platform campaign focused on increasing the political efficacy of New Zealand youth by changing the social fabric of how NZ youth view voting... with goats!

Laptop, phone and headphones lent up against a wall showing Spotify open with fat cats album.
A guy standing holding a branded Fat Cats skateboard in front of his face.
Dark beanie with fat cats logo and tag  on white background.
A linen eco band merch tote bag laying on the beach atop of sand.

Voat Goat Game

-Needs instant gratification.

-Ways to learn that doesn’t feel like learning.

-We need to keep them on the APP.

Whose The Goat

- Want to be agreed with

- Acknowledges and addresses their frustrations

- Channel their frustrations into positive democratic engagement

Voat Goat Spotting

- Feel empowered and inspired
- Raise awareness through activity’s they already partake in
- Helping them see the connection between modern politics and voting

Vinyl record design cover and vinyl half out.

Goat

Brand Identity
Speculative
A disruptive, multi-platform campaign focusing on increasing the political efficacy of New Zealand youth by changing the social fabric of how NZ youth view voting... with goats. A brand that New Zealand youth can see themselves in, GOAT’s visual identity is as far from a government voting campaign as possible - and then some.
Video created by Sarah Gudsell
Client
MDS
Date
2023
Role
Creative Director, Lead Graphic Designer, Editorial Designer

The issue of youth non-voters in Aotearoa, New Zealand, has been a growing concern for many years, with almost half of young Kiwis not voting in the 2020 election, significantly impacting the overall turnout and the representation of youth.

GOAT is a multi-platform campaign aimed at increasing youth voter turnout in the next general election. It targets four archetypes of youth non-voters and provides them with relevant content to motivate them to vote. The campaign is backed by research and user-centered needs to achieve behavior change.

In this project, we aimed to address the low youth voter turnout in New Zealand. To achieve this, we conducted primary and secondary research using methodologies such as design thinking and human-centered design to create an interactive design that would engage the 18-24 age group and encourage greater voting participation.

The campaign breaks down the incredibly diverse demographic of youth non-voters into four archetypes: Disinterested, Principled, Engaged, and Inconvenienced. We targeted each archetype with content relevant to their motivations and pain points with the voting system.

As the creative director, lead graphic designer and editorial designer, I was responsible for guiding the project's creative vision and direction, alongside producing collateral and assets for a diverse range of outcomes. The visual style is anti-authority and playful, inspired by postmodern art, culture, and graffiti art. GOAT deliberately embraces an anti-government, anti-authority, playful and ironic visual language.

The campaign starts with goats, taking over New Zealand's university campuses and providing a moment of happiness and surprise to our target demographic while also infiltrating their social circles. Scanning the goat takes the user to our Silly Billy App, a disruptive, multi-platform campaign focused on increasing the political efficacy of New Zealand youth by changing the social fabric of how NZ youth view voting... with goats!

Pages with parts of Brand Guideline for GOAT, youth voting design project.
A young man holding a phone scanning GOAT poster in GOAT app.
Guy holding coffee and iPhone which is open on messenger showing text conversation about GOAT stunt.
Table with GOAT branding cutouts, toy goat in a coat, pens and a big sheet of paper saying BE HERD and peoples opinions on why they don't vote.
Iphone VOAT GOAT Game Disinterested non-voterWhose The Goat Podcast Spotify on iPhone principled non-voterVOAT GOAT Spotting poster mockup Engaged non-voterEducational video iPhone mockup inconvenienced non-voter
Disinterested non-voter

Voat Goat Game

-Needs instant gratification.

-Ways to learn that doesn’t feel like learning.

-We need to keep them on the APP.

Iphone VOAT GOAT Game Disinterested non-voter
Principled non-voter

Whose The Goat

- Want to be agreed with

- Acknowledges and addresses their frustrations

- Channel their frustrations into positive democratic engagement

Whose The Goat Podcast Spotify on iPhone principled non-voter
Engaged non-voter

Voat Goat Spotting

- Feel empowered and inspired
- Raise awareness through activity’s they already partake in
- Helping them see the connection between modern politics and voting

VOAT GOAT Spotting poster mockup Engaged non-voter
Inconvenienced  non-voter

Educational Video

- Simplify the voting process

- Learn in an engaging way

- Harness the use of social media and technology to speak to them in their own language

Educational video iPhone mockup inconvenienced non-voter
Multiple iPhones on a flat background, open on Voat Goat app showing progress through map.

Goat

Brand Identity
Speculative
A disruptive, multi-platform campaign focusing on increasing the political efficacy of New Zealand youth by changing the social fabric of how NZ youth view voting... with goats. A brand that New Zealand youth can see themselves in, GOAT’s visual identity is as far from a government voting campaign as possible - and then some.
Client
MDS
Date
2023
Role
Creative Director, Lead Graphic Designer, Editorial Designer

The issue of youth non-voters in Aotearoa, New Zealand, has been a growing concern for many years, with almost half of young Kiwis not voting in the 2020 election, significantly impacting the overall turnout and the representation of youth.

GOAT is a multi-platform campaign aimed at increasing youth voter turnout in the next general election. It targets four archetypes of youth non-voters and provides them with relevant content to motivate them to vote. The campaign is backed by research and user-centered needs to achieve behavior change.

In this project, we aimed to address the low youth voter turnout in New Zealand. To achieve this, we conducted primary and secondary research using methodologies such as design thinking and human-centered design to create an interactive design that would engage the 18-24 age group and encourage greater voting participation.

The campaign breaks down the incredibly diverse demographic of youth non-voters into four archetypes: Disinterested, Principled, Engaged, and Inconvenienced. We targeted each archetype with content relevant to their motivations and pain points with the voting system.

As the creative director, lead graphic designer and editorial designer, I was responsible for guiding the project's creative vision and direction, alongside producing collateral and assets for a diverse range of outcomes. The visual style is anti-authority and playful, inspired by postmodern art, culture, and graffiti art. GOAT deliberately embraces an anti-government, anti-authority, playful and ironic visual language.

The campaign starts with goats, taking over New Zealand's university campuses and providing a moment of happiness and surprise to our target demographic while also infiltrating their social circles. Scanning the goat takes the user to our Silly Billy App, a disruptive, multi-platform campaign focused on increasing the political efficacy of New Zealand youth by changing the social fabric of how NZ youth view voting... with goats!

Worlds Within Pages Render image collectionA Christmas Tapestry Render image collectionRipples of Connection Render image collectionSundays Embrace Render image collection

Voat Goat Game

-Needs instant gratification.

-Ways to learn that doesn’t feel like learning.

-We need to keep them on the APP.

Worlds Within Pages Render image collection

Whose The Goat

- Want to be agreed with

- Acknowledges and addresses their frustrations

- Channel their frustrations into positive democratic engagement

A Christmas Tapestry Render image collection

Voat Goat Spotting

- Feel empowered and inspired
- Raise awareness through activity’s they already partake in
- Helping them see the connection between modern politics and voting

Ripples of Connection Render image collection

Educational Video

- Simplify the voting process

- Learn in an engaging way

- Harness the use of social media and technology to speak to them in their own language

Sundays Embrace Render image collection

Goat

Brand Identity
Speculative
A disruptive, multi-platform campaign focusing on increasing the political efficacy of New Zealand youth by changing the social fabric of how NZ youth view voting... with goats. A brand that New Zealand youth can see themselves in, GOAT’s visual identity is as far from a government voting campaign as possible - and then some.
Client
MDS
Date
2023
Role & Outputs
Creative Director, Lead Graphic Designer, Editorial Designer

The issue of youth non-voters in Aotearoa, New Zealand, has been a growing concern for many years, with almost half of young Kiwis not voting in the 2020 election, significantly impacting the overall turnout and the representation of youth.

GOAT is a multi-platform campaign aimed at increasing youth voter turnout in the next general election. It targets four archetypes of youth non-voters and provides them with relevant content to motivate them to vote. The campaign is backed by research and user-centered needs to achieve behavior change.

In this project, we aimed to address the low youth voter turnout in New Zealand. To achieve this, we conducted primary and secondary research using methodologies such as design thinking and human-centered design to create an interactive design that would engage the 18-24 age group and encourage greater voting participation.

The campaign breaks down the incredibly diverse demographic of youth non-voters into four archetypes: Disinterested, Principled, Engaged, and Inconvenienced. We targeted each archetype with content relevant to their motivations and pain points with the voting system.

As the creative director, lead graphic designer and editorial designer, I was responsible for guiding the project's creative vision and direction, alongside producing collateral and assets for a diverse range of outcomes. The visual style is anti-authority and playful, inspired by postmodern art, culture, and graffiti art. GOAT deliberately embraces an anti-government, anti-authority, playful and ironic visual language.

The campaign starts with goats, taking over New Zealand's university campuses and providing a moment of happiness and surprise to our target demographic while also infiltrating their social circles. Scanning the goat takes the user to our Silly Billy App, a disruptive, multi-platform campaign focused on increasing the political efficacy of New Zealand youth by changing the social fabric of how NZ youth view voting... with goats!

3D forms sketches and paper models 3D model Archicad of Hotel Donna Render image of Hotel Donna from Mamma Mia Book pages open showing images of architectural renders
Phase 1

Voat Goat Game

-Needs instant gratification.

-Ways to learn that doesn’t feel like learning.

-We need to keep them on the APP.

3D forms sketches and paper models
phase 2

Whose The Goat

- Want to be agreed with

- Acknowledges and addresses their frustrations

- Channel their frustrations into positive democratic engagement

3D model Archicad of Hotel Donna
phase 3

Voat Goat Spotting

Render image of Hotel Donna from Mamma Mia
phase 4

Educational Video

- Simplify the voting process

- Learn in an engaging way

- Harness the use of social media and technology to speak to them in their own language

Book pages open showing images of architectural renders
Villa Donna Mamma Mia Interior RenderVilla Donna Mamma Mia Interior 3D Model
Model
Render

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