3D Forms
Initial experiments explored the relationship between one-dimensional and three-dimensional forms, to understand how the space transformed or changes the original.
‘Architecture, the Lost Concepts’ was not working to create a specific outcome; rather it was an exploration of possibilities.
In considering what architecture is, Garcia (2014) posed a key question; what is
“the role of architects is if it has finally been set free from all concerns with the physical constitution of the built environment”.
Here he is showing architectural design is much more than creating or designing structures, and challenging us to think about spatial design and its limits. This was a challenge I took into my project.
The project involved a set of experimentations each taking different ideas about what buildings are, and how space - ‘real’ or virtual - is conceptualised and used. Each deliberately tried to explore concepts, raise questions, and therefore expand possibilities. It allowed me to combine my long-standing interest in architectural design with my passion for experimentation, as well as improve my skills in using various architectural software.
Garcia, M. (Ed.). (2014). Future details of architecture : Architectural design (ad) series. John Wiley & Sons, Incorporated.
The project has shown that architectural design is more than creating or designing structures but challenges us to think about how people interact with space.
My experiments have also shown that some virtual spaces can create experiences in similar ways to ‘real physical’ buildings.
Further experimentation could explore the possibilities of using augmented reality to create a genuinely immersive and multi-sensory experience within these revived architectural concepts.
Initial experiments explored the relationship between one-dimensional and three-dimensional forms, to understand how the space transformed or changes the original.
Creating 3D Models of lost concepts to explore the use of space, both how it was interacted with internally, how it interacted with the site but also the purpose of the space.
This prompted me to think about architectural spaces I found memorable and beautiful, such as Villa Donna Hotel in the movie
which are visualised in movies but do not actually exist. This led me to think about how I could not only create lost paper concepts but also explore spaces such as Villa Donna,
in a virtual space allowing for people to interact with architecture that holds memories for them even if it is not a physical building.
‘Architecture, the Lost Concepts’ was not working to create a specific outcome; rather it was an exploration of possibilities.
In considering what architecture is, Garcia (2014) posed a key question; what is
“the role of architects is if it has finally been set free from all concerns with the physical constitution of the built environment”.
Here he is showing architectural design is much more than creating or designing structures, and challenging us to think about spatial design and its limits. This was a challenge I took into my project.
The project involved a set of experimentations each taking different ideas about what buildings are, and how space - ‘real’ or virtual - is conceptualised and used. Each deliberately tried to explore concepts, raise questions, and therefore expand possibilities. It allowed me to combine my long-standing interest in architectural design with my passion for experimentation, as well as improve my skills in using various architectural software.
Garcia, M. (Ed.). (2014). Future details of architecture : Architectural design (ad) series. John Wiley & Sons, Incorporated.
The project has shown that architectural design is more than creating or designing structures but challenges us to think about how people interact with space.
My experiments have also shown that some virtual spaces can create experiences in similar ways to ‘real physical’ buildings.
Further experimentation could explore the possibilities of using augmented reality to create a genuinely immersive and multi-sensory experience within these revived architectural concepts.
Initial experiments explored the relationship between one-dimensional and three-dimensional forms, to understand how the space transformed or changes the original.
Creating 3D Models of lost concepts to explore the use of space, both how it was interacted with internally, how it interacted with the site but also the purpose of the space.
This prompted me to think about architectural spaces I found memorable and beautiful, such as Villa Donna Hotel in the movie
which are visualised in movies but do not actually exist. This led me to think about how I could not only create lost paper concepts but also explore spaces such as Villa Donna,
in a virtual space allowing for people to interact with architecture that holds memories for them even if it is not a physical building.
‘Architecture, the Lost Concepts’ was not working to create a specific outcome; rather it was an exploration of possibilities.
In considering what architecture is, Garcia (2014) posed a key question; what is
“the role of architects is if it has finally been set free from all concerns with the physical constitution of the built environment”.
Here he is showing architectural design is much more than creating or designing structures, and challenging us to think about spatial design and its limits. This was a challenge I took into my project.
The project involved a set of experimentations each taking different ideas about what buildings are, and how space - ‘real’ or virtual - is conceptualised and used. Each deliberately tried to explore concepts, raise questions, and therefore expand possibilities. It allowed me to combine my long-standing interest in architectural design with my passion for experimentation, as well as improve my skills in using various architectural software.
Garcia, M. (Ed.). (2014). Future details of architecture : Architectural design (ad) series. John Wiley & Sons, Incorporated.
The project has shown that architectural design is more than creating or designing structures but challenges us to think about how people interact with space.
My experiments have also shown that some virtual spaces can create experiences in similar ways to ‘real physical’ buildings.
Further experimentation could explore the possibilities of using augmented reality to create a genuinely immersive and multi-sensory experience within these revived architectural concepts.
Initial experiments explored the relationship between one-dimensional and three-dimensional forms, to understand how the space transformed or changes the original.
Creating 3D Models of lost concepts to explore the use of space, both how it was interacted with internally, how it interacted with the site but also the purpose of the space.
This prompted me to think about architectural spaces I found memorable and beautiful, such as Villa Donna Hotel in the movie
which are visualised in movies but do not actually exist. This led me to think about how I could not only create lost paper concepts but also explore spaces such as Villa Donna,
in a virtual space allowing for people to interact with architecture that holds memories for them even if it is not a physical building.
‘Architecture, the Lost Concepts’ was not working to create a specific outcome; rather it was an exploration of possibilities.
In considering what architecture is, Garcia (2014) posed a key question; what is
“the role of architects is if it has finally been set free from all concerns with the physical constitution of the built environment”.
Here he is showing architectural design is much more than creating or designing structures, and challenging us to think about spatial design and its limits. This was a challenge I took into my project.
The project involved a set of experimentations each taking different ideas about what buildings are, and how space - ‘real’ or virtual - is conceptualised and used. Each deliberately tried to explore concepts, raise questions, and therefore expand possibilities. It allowed me to combine my long-standing interest in architectural design with my passion for experimentation, as well as improve my skills in using various architectural software.
Garcia, M. (Ed.). (2014). Future details of architecture : Architectural design (ad) series. John Wiley & Sons, Incorporated.
The project has shown that architectural design is more than creating or designing structures but challenges us to think about how people interact with space.
My experiments have also shown that some virtual spaces can create experiences in similar ways to ‘real physical’ buildings.
Further experimentation could explore the possibilities of using augmented reality to create a genuinely immersive and multi-sensory experience within these revived architectural concepts.
Initial experiments explored the relationship between one-dimensional and three-dimensional forms, to understand how the space transformed or changes the original.
Creating 3D Models of lost concepts to explore the use of space, both how it was interacted with internally, how it interacted with the site but also the purpose of the space.